The player may move any checker 6 spaces, then move any other checker 4 spaces. The player may choose to move the same checker for both moves of their turn if no other move is available. Like this:. When this happens the player will get to move the number on the dice four separate times. Direction For Moving Checkers: Checkers will alway advance around the board in one direction for each player, you man not move checkers backward at any time.
Moving To Open Points: Checkers may only be moved to open points. It is important to note, if you are combining your dice to move a singe checker, the checker my not temporarily stop on a closed point. Blots and Hits: A blot is a point that has only one checker on it. A hit is when a player moves their checker onto a blot with their opponents checker on it. When this happens the opponents checker is removed from the point, and placed on the bar.
The opponents first move on their turn must be to move the hit checker back into play starting in the opponents home board. This can only happen when the player rolls a number equal to an open point in the opponents home board.
Protect Your Checkers: Since starting a checker over at the beginning of the board is undesirable, players should try to protect their checkers as much as possible by leaving as few blots open as possible. Try to make sure that each point you have checkers on has at least two checkers so they can not get hit. Blocking: Since a player can only move their checkers onto an open point, you can control your opponents ability to move their checkers into their home board or move a hit checker off the bar, by blocking points.
To set up the board follow these directions:This is the original version of the game that is the most common way to play backgammon, and is also the way most tournaments and online platforms will be played. To set up the board follow these directions:. Acey Deucey is a popular variation of the backgammon game where there are both American and European rules. The American rules were popular with the military going back to the first World War. Once a checker is you may use subsequent rolls to move those checkers forward, to enter more checkers, or both.
Click here for the rest of the Acey Deucey rules. Hypergammon is a newer version of backgammon game play that has been created to enable rapid play games. The only difference between the standard and hyper play is the number of checkers and their starting positions. To play hyper gammon set up your board like this:. LongGammon is basically the exact opposite of hypergammon. The rules are the same as standard backgammon play, the only difference is the original setup of the checkers.
For longgammon set up your board like this:. Just as with standard and hyper games, play picks up from here and continues as normal until one player is able to bear off all of their checkers. Nackgammon was created by Nack Ballard as a way to make the standard game just a bit more competitive.
Like many of the other versions listed in this post, nackgammon follows the same set of rules as standard backgammon game play. You will find 24 triangles on your backgammon board. Those triangles are known as points, and represent the place the checkers can be moved on. In the middle, separating the board in half, you have what is called the bar. This is where your checkers go when they are hit by your opponent. The 24 points on the board are divided in 4 parts of 6 points each. When facing the board, the area composed of 6 points on the bottom right is your home.
This is where you need to bring all your checkers. The area of 6 points located opposite to your home the top right is your opponent home. In your home also called inner board , the point the most at the right is your first point, followed by your 2nd, 3rd, 4th point and so on.
For your opponent, the same principle applies symmetrically. This is because you are going to move your checkers clockwise, while your opponent is moving them counterclockwise. Obviously, nothing stops you from having your board setup in an opposite way. Play again. Backgammon is meant to be played more than once, since each game is worth a certain amount of points. You can even set a goal to play until the losing player loses a certain amount of points. If you are playing for fun, you don't have to use the doubling cube because you aren't playing for points.
Not Helpful 19 Helpful At the start of a game or match, how is it decided who plays black and who plays white, and does this ever change? Tournament rules state that disagreements over this and similar preferences can be determined by rolling dice, with the high roller getting his first choice. Not Helpful 16 Helpful As many as you want, as long as the slot doesn't contain the opponent's 2 or more pieces. Not Helpful 25 Helpful There is no rolling again on doubles, just moving twice for each number.
Not Helpful 23 Helpful Just leave them there. You can't move them out of your inner table, the only way they can get it is if they're placed on the bar by an opponents man aka checker. Not Helpful 18 Helpful It depends. If you're rolling a 1 or a 2 as your first move, and will be the best. Not Helpful 30 Helpful You can only start bearing off men aka checkers once you have all your men in your inner table.
Once you do have that it's probably better to try and bear them all off, because the first person to have all their pieces beared off is the person who wins. However, you can choose to move it instead of bearing it off.
Not Helpful 17 Helpful I moved my markers incorrectly to the number rolled and it wasn't discovered until my opponent had rolled but not played. Is it too late for me to place my markers in the correct spot? There is no technical rule about this, so you have to decide between yourself and the other player whether you think that would be fair.
Usually moves are set in stone, but if you can easily figure out and undo everything that has been affected by the false move, ask your opponent if it's OK with them. Not Helpful 14 Helpful It is difficult if you are a beginner, but you will get the hang of it the more that you practice. Do I have to make a move if it puts my stone in jeopardy, or can I forfeit my turn?
No, you must move a checker if there is an open spot. The only time you forfeit is when all spots that correspond to the number you rolled have two or more checkers from the opposing player on them. Not Helpful 8 Helpful Include your email address to get a message when this question is answered. By using this service, some information may be shared with YouTube.
If you rolled the same number on both dice like , that's a double. If you rolled a double, instead of moving twice the number you got, you move four times the number you got. For example, if you rolled , you move 3 steps four times. Helpful 6 Not Helpful 3. If the dice or even only one die fall off the board or lands on a checker, you must roll them both again.
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More References 8. Co-authors: Updated: August 4, Categories: Strategy Board Games. Article Summary X Backgammon is a 2-player board game that is played on a backgammon board, which is a board divided in the middle with 12 triangular spaces, called points, in each quadrant.
Deutsch: Backgammon spielen. Italiano: Giocare a Backgammon. Nederlands: Backgammon spelen. Bahasa Indonesia: Bermain Backgammon.
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